Final changes made

I’m currently having a tester investigate the changes I’ve made. Hopefully they’ll find no issues and this will be it. The game will then be released an hour or so after if their response is positive. A year’s worth of hard work is finally going to pay off!!!

Watch this space for updates…

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Final draft at work

Following the advice of the testers, tweaks are being made to the game’s script along with some visual aspects of the game. Apart from that, the bulk is completed and should be ready for release by the end of this week. Look forward to it!

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Emotions running high!

So far, only two testers have replied, and both claim to have cried whilst playing, as well as tearing up slightly at other moments. One tester made the following comments:

 ”I absolutely loved it :) You really nailed the feel of Clannad, I could have easily mistaken it as an official game. I’d like to say that the artwork really helped too, it looks great for Clannad, a very close resemblance. The emotion was really strong too, I ended up tearing up at some parts, and even crying… I finished it last night actually, but it makes a big impact! Thats why I believe you did a great job doing a fan game of Clannad. It seems really tough to do that, but this was beautiful.”

Not long until a final release!

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Testing underway

Testing of the beta version is going ahead. I’ve had some feedback already and apparently the one tester who has finished it cried during a particular route, so it seems I’ve managed to tap into the dramatic and emotional side that CLANNAD is known for. There have been concerns about the length of one route in particular so I may spend a few hours adding some more content and detail. Apart from that, it seems everything is decent so far. Final release for Windows, Mac and Linux in two weeks time :)

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Beta Word Count

The current word count for the beta release:

The game contains 15,057 screens of dialogue.
These screens contain a total of 97,486 words,
for an average of 6.5 words per screen.
The game contains 15 menus.
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Beta Release!

First draft finally completed and the game will be sent off to testers in a short while. This doesn’t mean the end by any means. I may have to add more content to the story as well as handle technical issues, but it’ll all pay off eventually. Here goes!

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Current word count

The game contains 12,932 screens of dialogue.
These screens contain a total of 83,919 words,
for an average of 6.5 words per screen.
The game contains 14 menus.

 

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